Overall throughout history many objects, people and events have changed the way people act and feel. Popular culture is much more than many think, it is not just made up of celebrities and famous people. Popular culture is more of a combination of everyday events and items that create an environment that we all live in.
POPULARE CULTURE 1980-2012
Culture and Society: Interactions
Sunday, September 16, 2012
VIDEO GAMES
Video Games
Most
of the video games being played today were developed between 1980 – present.
The advances in technology are amazing as one video game console replaces
another. Four of the most popular video games include:
1. Zelda (1986)
2. Mario Kart (1992)
3. Super Mario Galaxy
(2007)
4. Professor Layton
Series (2008)
All of these video games
follow the same conventional heroic formula. A hero (or heroes) set out on a quest, go
through a series of trials, and then ultimately succeed. This also follows the
pattern of a monomyth. They are each taken from out of their peaceful
surroundings and must go through the initiation phase as they try to reach
their goal. After reaching their goal, they return back to their peaceful
surroundings
Even though
these video games follow the same conventional heroic formula, they also follow
their own distinct invention part of the heroic formula as well. The heroes
range from an orphan boy, a plumber and friends, and a professor. Each hero's
quest is quite unique from winning a race to saving a world, princess, or town.
The hero in
Zelda is Link, an orphan boy with
special gifts. He courageously accepts his mission and goes through a series of
puzzles and tests to save Hyrule from evil (The Legend of Zelda) .
In Mario Kart, you can choose Mario, Luigi,
or a number of different characters to be the hero. The hero chosen must race
against others to win the big race and ultimately come out with the best score.
However, I’m not sure heroes actually sabotage others to win (Super Mario
Kart) .
Mario is
the hero of Super Mario Galaxy. Mario
must go through a series of quests to save Princess Peach. He inspires his
friends to help him. Mario is always optimistic and does not let
disappointments get in his way (Super Mario Galaxy) .
Professor
Layton plays the hero in the Professor
Layton series. He has a knack for finding towns that are in trouble. He solves
a series of puzzles with his sidekick, Luke. He is smart and always sees the
good in every situation. He helps inspire and teach Luke (Professor
Layton and the Curious Villager) .
One of the
rituals that we find in most video games, is the ability for characters to
“level up” when they go through so many trials. Another ritual, because of the
addiction of video games, is that people must play every chance they get.
Children may make a ritual out of this by coming home from school and
immediately start playing games only to stop when dinner is ready and then their
mothers make them do their homework afterwards. The main ritual of video games
is winning!!
Posted by Janeen Stanley
Zelda Image: retrieved from http://popculturemonster.com/index.php/2010/best-flash-remake-games/
MOVIES
Movies
1. The Empire Strikes
Back (1980)
2. The Princess Bride
(1987)
3. Toy Story (1995)
4. Shrek (2001)
5. The Avengers (2012)
All of these movies
follow the same adventure conventional formula. A hero (or heroes) sets out on a quest,
go through a series of trials, and then ultimately succeed. This also follows
the pattern of a monomyth. They are each separated from family (or sweetheart),
friends, or home. They go through the initiation phase as they try to reach
their goal, and then after reaching their goal, they return to their family (or
sweetheart), friends, or home.
Even though
these movies follow the same adventure conventional formula, they also have their
own invention formulas. The heroes range from a young Jedi, a peasant boy, a
toy cowboy, an ogre, and a group of super heroes. Each hero’s' quests is quite
unique from rescuing friends, a sweetheart, an obnoxious toy, a
beautiful princess, and the world.
The hero in
The Empire Strikes Back is Luke
Skywalker. He leaves his training with Yoda to rescue his friends from the
Empire. Luke puts his friends' welfare above his own as he embarks on a journey
to learn more about himself and brave the Empire without the skills of a fully
trained Jedi (Plot Summary for Star Wars:
Episode V - The Empire Strikes Back) .
In The Princess Bride, the Prince has selected
Wesley's sweetheart, Buttercup, to be his bride and Wesley (the hero) must go
through a series of tests and trials to get her back. He is brave, albeit a
little careless, and inspires his comrades to help him (Plot Summary
for The Princess Bride) .
Woody the
toy cowboy is the hero in Toy Story.
Even though he is jealous of Buzz Lightyear and does not like him very much, he
puts aside his feelings when Buzz is in trouble and goes off to rescue him. His
fellow toys blame Woody for Buzz's disappearance by Woody proves to them he is
not the bad person they think he is (Plot Summary for Toy Story) .
Shrek plays the hero when his forest is
invaded by fairy tale creatures that have been exiled by Lord Farquarrd. When
he goes to Lord Farquarrd with the problem, he is sent on a quest to find a
beautiful princess that is to be Lord Farquarrd's bride. Shrek reluctantly
agrees and displays courage throughout the quest even when he finds out the
princess is not exactly what they thought (Plot Summary for Shrek) .
Finally,
in the Avengers, there are a group of
superheroes who have to come together, despite their differences and prejudices,
to save the world from being taken over by aliens from another world. They put
away their differences and learn to work together (The Avengers) .
Posted by Janeen
Stanley
Princess Bride Image: retrieved from http://www.rottentomatoes.com/m/princess_bride/
INTERNET
Popular
Culture 1980-2012: INTERNET
The Internet:
“an electronic communications network that connects computer networks and
organizational computer facilities around the world” (Merriam-Webster, 2012), is a very definitive portion of the popular
culture of 1980-2012. Its use has changed the way that we communicate, socialize,
engage in receational ativities, perform transactions, monitor our personal
information, conduct research, and provide information. It is in itself an Icon
of popular culture. We will, however, review three specific areas of the
Internet: Social Networking, Online Gaming, and Online Banking.
Social
networking is the process of communicating and connecting with other
individuals of society. It is impossible
to include a list of all possible social networking sites, however among these
are some very well-known and/or popular ones. Xanga, MySpace, Facebook, and
twitter are among the sites that are used to connect and communicate with
friends, family, co-workers, acquaintances, and even strangers. eHarmony, Plenty
of Fish, Christians Mingle, and Black People Meet, social networking sites that
allow strangers to connect in an effort to find a mate.
While not all are, many of these sites are
popular icons. Through the use of the internet, social networking sites such as
these are associated with the popular belief that we should have access to
immediate communication with the world, and the myth that our one true love is
out there waiting for us to find them (or looking for us). Despite the
stereotyping of the social networking sites that are specifically designed for
dating, these sites are becoming very popular.
On-line
gaming, the process of engaging in game playing with others through the use of
the internet, has also seen a rise in popularity. The X- Box 360, PlayStation III, WII, and Nintendo
DS, are examples of systems used to engage in gaming interactions through the
internet. These systems are closely associated with the cult of the
celebrity. The fascination with each of
these systems often borders on obsession. There are many stereotypes interconnected
to video gamers. Among these is lazy: you can sit comfortably in your own home without
any physical requirements. Fat is yet another one: due to the lack of physical
activity. The myth of bigger is better is closely associated with the use of
the internet and these systems: the newest systems almost always offer the possibility
of quicker interactions.
Individuals in our society seem to be obsessed with racing against the time. They believe that ease and access are a priority to complete their daily tasks. On-line banking, the process of managing a banking account through the use of the internet, provides each of these. The ritual of receiving a paycheck at the end of the pay-period is an example of another expectation of our societal members. The formulas associated with banking are, spending money lowers your available balance while depositing money increases it.
Individuals in our society seem to be obsessed with racing against the time. They believe that ease and access are a priority to complete their daily tasks. On-line banking, the process of managing a banking account through the use of the internet, provides each of these. The ritual of receiving a paycheck at the end of the pay-period is an example of another expectation of our societal members. The formulas associated with banking are, spending money lowers your available balance while depositing money increases it.
Hopefully
these examples have increased your knowledge about the effects of the internet
on our popular culture. The use of the internet is a direct result of our
cultural beliefs and our societal myths. Our cultural beliefs and societal myths
are affected, and sometimes developed, as the internet places the world at our
fingertips.
Author: Michele Travis
*Please Refer to ReferenceSection for all references
MAGAZINES
Magazines
The most popular
magazines for the time period of 1980 – present, are:
1. People
2. Glamour
3. Seventeen
4. Sports Illustrated
These magazines may not
have been created in the time period represented but they are just as popular
now as they have ever been and each has evolved to showing more scandalous
material than ever before. Each gives us the cult of celebrity as most of their
main articles are about celebrities. Everything about life is related to these celebrities.
They give the fans all the material they could possible want about their
favorite people. Due to the cult of celebrity, these magazines are very popular.
Stereotypes are very
common in these magazines. They show women as being beautiful, sexy, and
well-dressed. If a celebrity is overweight, they make a big deal of it and
focus on how much weight they have lost or have not lost. This type of
stereotype is also portrayed in Seventeen.
This cannot be healthy for young girls especially those who do not fit into
this stereotype. In Sports Illustrated, you
also see stereotypes in athletes. They have a high social status, always go
after the “beautiful” women, and think they are invincible.
As stories are written
about celebrities, icons are created. For example, Duchess Kate Middleton is
an icon of royalty as noted in magazines like People. Middleweight champion, Julio Cesar Chavez Jr., is an icon
for boxing as shown in Sports
Illustrated.
Posted by Janeen
Stanley
People Magazine Image: retrieved from http://www.people.com/people/package/article/0,,20360857_20481259,00.html
SCIENCE
Science has changed throughout the years, and with every advancement science makes it changes what we can accomplish. Each scientific advancement then feeds to the next advancement creating the cycle of human development.
The first scientific event is that of January 28 1986. This date is when the Challenger Space Shuttle exploded shortly after takeoff killing seven astronauts. The astronauts killed in this crash are viewed as heroes they gave up everything for the chance to advance the scientific knowledge of space.
The second event is that of April 24 1990. This is when the Hubble Telescope was placed into orbit by the US space shuttle Discovery. This is an example of an icon the Hubble Telescope is well known by several generations.
The third object is the Segway. The Segway was first released to the public in 2001. The Segway was the first human transporter. It was a self balancing human transporter that could travel in small areas. This is an icon that is easily recognizable.
ART
Pop Culture Art
1980's- Present
By: Sarah Speich
By: Sarah Speich
There are many different aspects of art. Depending on whom
you talk to, art can be considered anything from paintings, sculptures, opera,
architecture, fashion, so on and so forth. If you look up art in the
dictionary, there are many definitions. The definition I thought most suitable
for this posting is “the conscious
use of skill and creative imagination especially in the production of aesthetic
objects; also: works so produced” (“art”, 2012). For this post we will
be discussing icons within the fine arts realm.
The Sistine Chapel ceiling, Michelangelo |
"Bouquet of Sunflowers", Claude Monet |
The Mona Lisa, Leonardo da Vinci |
When I think of
fine artists such as painters, and sculptors during the 1980’s to present, no
one artist stands out. During the late 1400’s- early 1500’s artists such as
Leonardo da Vinci, and Michelangelo di Lodovico Buonarroti Simoni were
creating masterpieces that would withstand the test of time. During the 1800’s
early 1900’s Oscar-Claude Monet and Vincent van Gogh became extremely prominent
their paintings. Da Vinci, Michelangelo, Monett, Van Gogh, were all fine arts
icons that artists today strive to emulate. Over the past three decades,
however, everyone and anyone is seems to be an “artist”. Anyone who picks up a
paintbrush, piece of clay, or piece of junk for that matter, and makes it into
something, is considered an artist. Art in the 1980’s was truly in and of
itself. Today, almost anyone can tell whether a piece of art was created in the
80’s. During the 1980’s computer/graphic technology was becoming popular; and therefore
most artists followed that formula for paintings. Works of art were edgy,
graphic-like; and many were of architecture or buildings. When I think of a
1980’s fine arts icon, I think of Andy Warhol. Warhol was famous for “pop art”
and many of his paintings were of celebrities. He drew, he painted, he
photographed, he sculpted; Warhol did dabbled in just about every aspect of
art. Although he had made a name for himself before the 1980’s, Warhol created
works of art using Amiga computers. Warhol died in 1987. Andy Warhol’s
masterpieces can be viewed in Pittsburgh, Pennsylvania at the Andy Warhol
Museum.
John Lennon; By Andy Warhol |
Marylin Monroe; By Andy Warhol |
Andy Warhol |
Another famous pop art icon during the 80’s and 90’s was Roy
Lichtenstein, and Ohio State University graduate. Although Lichtenstein as also
producing works of art well before this time period, he was still very relevant
during the 1990’s. Lichtenstein was famous and internationally known for his
paintings, sculptures, and screen-prints. In 1984, Lichtenstein created a sculpture,
which is located at the Port Columbus International Airport. The sculpture is called “Brushstrokes in
Flight”. It was originally placed outside of the airport, but where it wasn’t
really noticed. In 1998, it was moved inside where it could be better viewed.
It is located right in front of the security checkpoint in concourse B. Most of
us Ohioans who have visited the airport have probably walked by this sculpture quite
a few times without even knowing who created it.
As we reached the millennium it seemed as if the fine arts community was
missing a true icon. Although there are many locally, even nationally known
artists today, their names are not and may never be as well known as da Vinci,
Michelangelo, etc. It makes you wonder who will be the next artists, whose name
will live on for centuries.
"Varoom!", Roy Lichtenstein |
"Brushstrokes in Flight", Roy Lichtenstein |
Roy Lichtenstein |
References
Art. 2012. In Merriam-Webster.com.
Retrieved September 10, 2012, from http://www.merriam-webster.com/dictionary/art
Brushstrokes
in flight - port columbus international airport –
columbus, oh. (May, 28 2007). Retrieved from
okes_in_Flight_Port_Columbus_International_Airport_Colu
mbus_OH
Rosenburg,
J. (2012). Andy warhol. Retrieved from
http://history1900s.about.com/od/artists/p/warhol.htm
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