Sunday, September 16, 2012

SUMMARY

Overall throughout history many objects, people and events have changed the way people act and feel. Popular culture is much more than many think, it is not just made up of celebrities and famous people. Popular culture is more of a combination of everyday events and items that create an environment that we all live in.      

VIDEO GAMES


Video Games


Most of the video games being played today were developed between 1980 – present. The advances in technology are amazing as one video game console replaces another.   Four of the most popular video games include:

1. Zelda (1986)
2. Mario Kart (1992)
3. Super Mario Galaxy (2007)
4. Professor Layton Series (2008)


    All of these video games follow the same conventional heroic formula. A hero (or heroes) set out on a quest, go through a series of trials, and then ultimately succeed. This also follows the pattern of a monomyth. They are each taken from out of their peaceful surroundings and must go through the initiation phase as they try to reach their goal. After reaching their goal, they return back to their peaceful surroundings

   Even though these video games follow the same conventional heroic formula, they also follow their own distinct invention part of the heroic formula as well. The heroes range from an orphan boy, a plumber and friends, and a professor. Each hero's quest is quite unique from winning a race to saving a world, princess, or town.           
   
   The hero in Zelda is Link, an orphan boy with special gifts. He courageously accepts his mission and goes through a series of puzzles and tests to save Hyrule from evil (The Legend of Zelda).     

   In Mario Kart, you can choose Mario, Luigi, or a number of different characters to be the hero. The hero chosen must race against others to win the big race and ultimately come out with the best score. However, I’m not sure heroes actually sabotage others to win (Super Mario Kart)

   Mario is the hero of Super Mario Galaxy. Mario must go through a series of quests to save Princess Peach. He inspires his friends to help him. Mario is always optimistic and does not let disappointments get in his way (Super Mario Galaxy).

   Professor Layton plays the hero in the Professor Layton series. He has a knack for finding towns that are in trouble. He solves a series of puzzles with his sidekick, Luke. He is smart and always sees the good in every situation. He helps inspire and teach Luke (Professor Layton and the Curious Villager).

    One of the rituals that we find in most video games, is the ability for characters to “level up” when they go through so many trials. Another ritual, because of the addiction of video games, is that people must play every chance they get. Children may make a ritual out of this by coming home from school and immediately start playing games only to stop when dinner is ready and then their mothers make them do their homework afterwards. The main ritual of video games is winning!!

Posted by Janeen Stanley 


MOVIES


Movies

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There were many popular movies from time period of 1980 to present, each with its own unique plot and heroes. Five of the most popular include:

1. The Empire Strikes Back (1980)
2. The Princess Bride (1987)
3. Toy Story (1995)
4. Shrek (2001)
5. The Avengers (2012)



   All of these movies follow the same adventure conventional formula. A hero (or heroes) sets out on a quest, go through a series of trials, and then ultimately succeed. This also follows the pattern of a monomyth. They are each separated from family (or sweetheart), friends, or home. They go through the initiation phase as they try to reach their goal, and then after reaching their goal, they return to their family (or sweetheart), friends, or home.  

   Even though these movies follow the same adventure conventional formula, they also have their own invention formulas. The heroes range from a young Jedi, a peasant boy, a toy cowboy, an ogre, and a group of super heroes. Each hero’s' quests is quite unique from rescuing friends, a sweetheart, an obnoxious toy, a beautiful princess, and the world.          
   
   The hero in The Empire Strikes Back is Luke Skywalker. He leaves his training with Yoda to rescue his friends from the Empire. Luke puts his friends' welfare above his own as he embarks on a journey to learn more about himself and brave the Empire without the skills of a fully trained Jedi (Plot Summary for Star Wars: Episode V - The Empire Strikes Back).     

   In The Princess Bride, the Prince has selected Wesley's sweetheart, Buttercup, to be his bride and Wesley (the hero) must go through a series of tests and trials to get her back. He is brave, albeit a little careless, and inspires his comrades to help him (Plot Summary for The Princess Bride)

   Woody the toy cowboy is the hero in Toy Story. Even though he is jealous of Buzz Lightyear and does not like him very much, he puts aside his feelings when Buzz is in trouble and goes off to rescue him. His fellow toys blame Woody for Buzz's disappearance by Woody proves to them he is not the bad person they think he is (Plot Summary for Toy Story).

   Shrek plays the hero when his forest is invaded by fairy tale creatures that have been exiled by Lord Farquarrd. When he goes to Lord Farquarrd with the problem, he is sent on a quest to find a beautiful princess that is to be Lord Farquarrd's bride. Shrek reluctantly agrees and displays courage throughout the quest even when he finds out the princess is not exactly what they thought (Plot Summary for Shrek).

    Finally, in the Avengers, there are a group of superheroes who have to come together, despite their differences and prejudices, to save the world from being taken over by aliens from another world. They put away their differences and learn to work together (The Avengers)

Posted by Janeen Stanley

Princess Bride Image: retrieved from http://www.rottentomatoes.com/m/princess_bride/


INTERNET




Popular Culture 1980-2012: INTERNET


The Internet: “an electronic communications network that connects computer networks and organizational computer facilities around the world” (Merriam-Webster, 2012), is a very definitive portion of the popular culture of 1980-2012. Its use has changed the way that we communicate, socialize, engage in receational ativities, perform transactions, monitor our personal information, conduct research, and provide information. It is in itself an Icon of popular culture. We will, however, review three specific areas of the Internet: Social Networking, Online Gaming, and Online Banking.



Social networking is the process of communicating and connecting with other individuals of society.  It is impossible to include a list of all possible social networking sites, however among these are some very well-known and/or popular ones. Xanga, MySpace, Facebook, and twitter are among the sites that are used to connect and communicate with friends, family, co-workers, acquaintances, and even strangers. eHarmony, Plenty of Fish, Christians Mingle, and Black People Meet, social networking sites that allow strangers to connect in an effort to find a mate.
 While not all are, many of these sites are popular icons. Through the use of the internet, social networking sites such as these are associated with the popular belief that we should have access to immediate communication with the world, and the myth that our one true love is out there waiting for us to find them (or looking for us). Despite the stereotyping of the social networking sites that are specifically designed for dating, these sites are becoming very popular.
On-line gaming, the process of engaging in game playing with others through the use of the internet, has also seen a rise in popularity.  The X- Box 360, PlayStation III, WII, and Nintendo DS, are examples of systems used to engage in gaming interactions through the internet. These systems are closely associated with the cult of the celebrity.  The fascination with each of these systems often borders on obsession. There are many stereotypes interconnected to video gamers. Among these is lazy: you can sit comfortably in your own home without any physical requirements. Fat is yet another one: due to the lack of physical activity. The myth of bigger is better is closely associated with the use of the internet and these systems: the newest systems almost always offer the possibility of quicker interactions.
          Individuals in our society seem to be obsessed with racing against the time. They believe that ease and access are a priority to complete their daily tasks. On-line banking, the process of managing a banking account through the use of the internet, provides each of these. The ritual of receiving a paycheck at the end of the pay-period is an example of another expectation of our societal members. The formulas associated with banking are, spending money lowers your available balance while depositing money increases it.
Hopefully these examples have increased your knowledge about the effects of the internet on our popular culture. The use of the internet is a direct result of our cultural beliefs and our societal myths. Our cultural beliefs and societal myths are affected, and sometimes developed, as the internet places the world at our fingertips.
Author: Michele Travis
*Please Refer to ReferenceSection for all references





 




MAGAZINES


Magazines

 The most popular magazines for the time period of 1980 – present, are:

1. People
2. Glamour
3. Seventeen
4. Sports Illustrated





   These magazines may not have been created in the time period represented but they are just as popular now as they have ever been and each has evolved to showing more scandalous material than ever before. Each gives us the cult of celebrity as most of their main articles are about celebrities. Everything about life is related to these celebrities. They give the fans all the material they could possible want about their favorite people. Due to the cult of celebrity, these magazines are very popular.

   Stereotypes are very common in these magazines. They show women as being beautiful, sexy, and well-dressed. If a celebrity is overweight, they make a big deal of it and focus on how much weight they have lost or have not lost. This type of stereotype is also portrayed in Seventeen. This cannot be healthy for young girls especially those who do not fit into this stereotype. In Sports Illustrated, you also see stereotypes in athletes. They have a high social status, always go after the “beautiful” women, and think they are invincible.

   As stories are written about celebrities, icons are created. For example, Duchess Kate Middleton is an icon of royalty as noted in magazines like People. Middleweight champion, Julio Cesar Chavez Jr., is an icon for boxing as shown in Sports Illustrated.


Posted by Janeen Stanley 


SCIENCE

Science has changed throughout the years, and with every advancement science makes it changes what we can accomplish.  Each scientific advancement then feeds to the next advancement creating the cycle of human development. 
The first scientific event is that of January 28 1986.  This date is when the Challenger Space Shuttle exploded shortly after takeoff killing seven astronauts.  The astronauts killed in this crash are viewed as heroes they gave up everything for the chance to advance the scientific knowledge of space.
The second event is that of April 24 1990.  This is when the Hubble Telescope was placed into orbit by the US space shuttle Discovery.   This is an example of an icon the Hubble Telescope is well known by several generations.
The third object is the Segway.  The Segway was first released to the public in 2001.  The Segway was the first human transporter.  It was a self balancing human transporter that could travel in small areas.  This is an icon that is easily recognizable. 



ART





Pop Culture Art
1980's- Present
By: Sarah Speich

There are many different aspects of art. Depending on whom you talk to, art can be considered anything from paintings, sculptures, opera, architecture, fashion, so on and so forth. If you look up art in the dictionary, there are many definitions. The definition I thought most suitable for this posting is “the conscious use of skill and creative imagination especially in the production of aesthetic objects; also: works so produced” (“art”, 2012). For this post we will be discussing icons within the fine arts realm.

The Sistine Chapel ceiling,  Michelangelo

"Bouquet of Sunflowers", Claude Monet

The Mona Lisa, Leonardo da Vinci


When I think of fine artists such as painters, and sculptors during the 1980’s to present, no one artist stands out. During the late 1400’s- early 1500’s artists such as Leonardo da Vinci, and Michelangelo di Lodovico Buonarroti Simoni were creating masterpieces that would withstand the test of time. During the 1800’s early 1900’s Oscar-Claude Monet and Vincent van Gogh became extremely prominent their paintings. Da Vinci, Michelangelo, Monett, Van Gogh, were all fine arts icons that artists today strive to emulate. Over the past three decades, however, everyone and anyone is seems to be an “artist”. Anyone who picks up a paintbrush, piece of clay, or piece of junk for that matter, and makes it into something, is considered an artist. Art in the 1980’s was truly in and of itself. Today, almost anyone can tell whether a piece of art was created in the 80’s. During the 1980’s computer/graphic technology was becoming popular; and therefore most artists followed that formula for paintings. Works of art were edgy, graphic-like; and many were of architecture or buildings. When I think of a 1980’s fine arts icon, I think of Andy Warhol. Warhol was famous for “pop art” and many of his paintings were of celebrities. He drew, he painted, he photographed, he sculpted; Warhol did dabbled in just about every aspect of art. Although he had made a name for himself before the 1980’s, Warhol created works of art using Amiga computers. Warhol died in 1987. Andy Warhol’s masterpieces can be viewed in Pittsburgh, Pennsylvania at the Andy Warhol Museum.

John Lennon; By Andy Warhol

Marylin Monroe; By Andy Warhol
Andy Warhol
          
Another famous pop art icon during the 80’s and 90’s was Roy Lichtenstein, and Ohio State University graduate. Although Lichtenstein as also producing works of art well before this time period, he was still very relevant during the 1990’s. Lichtenstein was famous and internationally known for his paintings, sculptures, and screen-prints. In 1984, Lichtenstein created a sculpture, which is located at the Port Columbus International Airport.  The sculpture is called “Brushstrokes in Flight”. It was originally placed outside of the airport, but where it wasn’t really noticed. In 1998, it was moved inside where it could be better viewed. It is located right in front of the security checkpoint in concourse B. Most of us Ohioans who have visited the airport have probably walked by this sculpture quite a few times without even knowing who created it.

As we reached the millennium it seemed as if the fine arts community was missing a true icon. Although there are many locally, even nationally known artists today, their names are not and may never be as well known as da Vinci, Michelangelo, etc. It makes you wonder who will be the next artists, whose name will live on for centuries.

"Varoom!", Roy Lichtenstein

"Brushstrokes in Flight", Roy Lichtenstein 

Roy Lichtenstein














References

Art. 2012. In Merriam-Webster.com.
Retrieved September 10, 2012, from http://www.merriam-webster.com/dictionary/art


Brushstrokes in flight - port columbus international airport –
 columbus, oh. (May, 28 2007). Retrieved from
okes_in_Flight_Port_Columbus_International_Airport_Colu
mbus_OH


Rosenburg, J. (2012). Andy warhol. Retrieved from
            http://history1900s.about.com/od/artists/p/warhol.htm